Round Two
N/A
Round Three
N/A
Finish Line
Gareth
Fail!
The funny thing about lights is that they are often intangible by nature. There is nothing connected to the light the boy sees, so nothing comes barrelling toward him when he casts his spell. It is a location, a destination he must reach through the aid of the more aptly used 'bubblehead charm' to make breathing under such conditions possible. Alas, the remaining drill will not wait for you to figure this out. The professor has prepared for such cautious spellcasters. A giant watery hand rises from the surface of the lake. Its fingers curl around the boy, yanking him in so he may complete his challenge. Around his nose and mouth, a bubble of flowing oxygen appears to preserve him, completing the job he hadn't done.
The water is cold, not frigid but enough to draw your attention as you become submerged. It's deeper than you ever expected, the depths stretching before you in all directions. Above you, the surface has vanished, leaving only the wet underworld of bariness and uncertainty. You lose your bearings for a moment, up looking like down and left looking far too much like right. Are you upside down? Right side up? Does it matter?
The light that enticed you into the murky depths grows brighter, lighting your path to the other side. Now it feels impossibly far, almost as if it were in another world or the other side of the world itself.
Do you have the stamina to swim so far?
In another moment, that doesn't matter either. What should appear but a faithful steed? It is already bridled for your benefit, the professor not actually wanting to see anyone drowned by the malevolent water demon. Tamed by its restraint, it is inclined to help you with your plight. The water horse moves close and gestures for you to get onto its back before speeding through the dark toward the increasingly blinding light.
Up and up and up...or down it goes, until you can make out the surface of the water.
It takes you to the very top, allowing you to get off in an incredibly small stone room with nothing but a door.
When you walk through, you'll find yourself in the observation deck of the club room, where others who have finished the challenge and chose to watch now sit. Some smile at you, some offer unsolicited advice. Stick around for a bit, if you'd like. Otherwise, enjoy the rest of your afternoon!
The funny thing about lights is that they are often intangible by nature. There is nothing connected to the light the boy sees, so nothing comes barrelling toward him when he casts his spell. It is a location, a destination he must reach through the aid of the more aptly used 'bubblehead charm' to make breathing under such conditions possible. Alas, the remaining drill will not wait for you to figure this out. The professor has prepared for such cautious spellcasters. A giant watery hand rises from the surface of the lake. Its fingers curl around the boy, yanking him in so he may complete his challenge. Around his nose and mouth, a bubble of flowing oxygen appears to preserve him, completing the job he hadn't done.
The water is cold, not frigid but enough to draw your attention as you become submerged. It's deeper than you ever expected, the depths stretching before you in all directions. Above you, the surface has vanished, leaving only the wet underworld of bariness and uncertainty. You lose your bearings for a moment, up looking like down and left looking far too much like right. Are you upside down? Right side up? Does it matter?
The light that enticed you into the murky depths grows brighter, lighting your path to the other side. Now it feels impossibly far, almost as if it were in another world or the other side of the world itself.
Do you have the stamina to swim so far?
In another moment, that doesn't matter either. What should appear but a faithful steed? It is already bridled for your benefit, the professor not actually wanting to see anyone drowned by the malevolent water demon. Tamed by its restraint, it is inclined to help you with your plight. The water horse moves close and gestures for you to get onto its back before speeding through the dark toward the increasingly blinding light.
Up and up and up...or down it goes, until you can make out the surface of the water.
It takes you to the very top, allowing you to get off in an incredibly small stone room with nothing but a door.
When you walk through, you'll find yourself in the observation deck of the club room, where others who have finished the challenge and chose to watch now sit. Some smile at you, some offer unsolicited advice. Stick around for a bit, if you'd like. Otherwise, enjoy the rest of your afternoon!
















